Secret Hitler
One player at this table is secretly Hitler. Find him before the fascists vote him into power.
A fan-made browser build of Secret Hitler: the full 17-card policy deck, secret ballots, and bots that will take the chairs you can't fill. Unofficial, and not endorsed by the game's creators.
The game
A social deduction game of hidden roles.
Secret Hitler is set in 1930s Germany, with the government on the brink of collapse. Everyone is dealt a secret role: a liberal majority, a smaller circle of fascists, and Hitler hidden among them. Only the fascists know who their allies are.
The policy that comes out is there for everyone to see, but only the two members of the government saw what the alternatives were. Everything the table learns after that arrives second-hand, from someone with a reason to shade it.
- Elect A rotating President nominates a Chancellor; the whole table votes the government in or out.
- Legislate Behind a screen, the government enacts one policy, Liberal or Fascist. The discards stay hidden.
- Deduce Debate, accuse, and spend the powers that fascist policies unlock: investigate a player, or call an execution.
- Liberals Win by enacting five Liberal policies, or by assassinating Hitler once an execution power is in play.
- Fascists Win by enacting six Fascist policies, or by getting Hitler elected Chancellor once three are down. Which means lying about your role, framing liberals, and steering votes without looking like you are.
Rules
Read the full rulebook.
The publisher's rulebook is the authority on setup, the deal and the order a round runs in. Skim it once and the rest is table talk. Pick a language below; the Ukrainian file is a fan translation, not an official release.
Inquiries
FAQ
What is Secret Hitler?
Hidden-role deduction for 5 to 10 players. Governments get voted into power, but only the two people inside one see which policies were on the table, and either of them can describe them wrongly on purpose. Mafia and Werewolf are the closest relatives, except nobody is picked off in the night here: the table's own votes do all the damage.
Do I need an account or a download?
No, and there's nothing to install. Nobody else's card is ever shown to you until the game ends, not a hint of it, unless you're a fascist looking at your own team. Lost your connection? Reopen the room link from the same browser and you're back in your seat with the same role.
How many players do you need?
Five seats minimum, ten maximum, and bots take the ones you can't fill. Two humans and three bots is a legal table. The deck is 17 policies (11 fascist, 6 liberal) at every count; what changes is the fascist bench and the board. At five or six players Hitler can see their own team, from seven up they're blind and have to read the room like a liberal.
How do the bots decide anything?
Each bot forms its own read on how far to trust every other player, and revises it on anything the table can see: who chaired a fascist policy, who executed a well-liked player, who spoke up for whom in chat. They come with different temperaments, so two bots who watched the same round won't end up in the same place. They also misjudge things on purpose — rarely in the opening round, more often as the game gets longer and the table gets bigger — and they take a few seconds to think before a vote or a nomination. They talk, and the fascist ones lie while they do it.
Can I play with friends?
That's what the four-character room code is for. Pass it around and everyone joins from their own browser. It's an argument game, so most groups keep a voice call open alongside; the in-game chat is for accusations you want on the record, and the bots post into the same channel.
Is it free?
Yes. There is no paid tier and no expanded edition: the bots, all three board layouts and every executive power are simply in the game. The licence below is a non-commercial one, so there's nothing here to sell even in principle. Tips towards the running costs are welcome all the same; the link sits with the contacts at the foot of the page.
Is this the official version?
No. It's a fan adaptation, published under the original game's Creative Commons licence (CC BY-NC-SA 4.0), a share-alike licence, so this version carries it too. Not affiliated with or endorsed by the original creators, and the rulebook links above point at their document, not a rewrite of it.
Is it good for new players?
The rules take about five minutes to explain and a five-player game lands near the half-hour mark; ten players and a talkative table can double that. The board keeps the election tracker and the unlocked powers in view, so nobody has to memorise the sequence. One habit worth adopting on a first night: say out loud which two policies you were handed, every single time. Going quiet is what gets people executed.